Directx 11.2 Download Windows 8.1 Free

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by btarunrDiscuss (192 Comments)

MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive - 08:24 AM Microsoft has officially confirmed that it will be releasing DirectX 11.2 in time for the release of the Xbox One.

Our recent editorial on adoption of Windows 8.1 by PC enthusiasts concluded saying '...and Microsoft isn't stopping with its innovations that will get increasingly out of reach for Windows 7 users.' It looks like the first of such innovations is DirectX 11.2. Microsoft revealed that the latest version of its multimedia API will require Windows 8.1 on the PC, and comes built into its next-generation Xbox One console. With this, Microsoft established that you will need Windows 8.1 or later, to access future versions of DirectX.
Microsoft has often used the tactic of limiting DirectX versions to certain versions of Windows, often citing driver-model changes, to force PC enthusiasts to either upgrade, or lag behind in PC technology, and in the past it worked. Windows XP capped out at DirectX 9.0c, forcing gamers to upgrade to Windows Vista, to experience cutting-edge games of the time, such as 'Crysis,' with new visual effects that DirectX 10 brought to the scene. DirectX 11.0 had the unique distinction of spanning across Windows Vista and Windows 7. DirectX 11.1 was exclusive to Windows 8 and above, as it required WDDM 1.2 (Windows display driver model). The Direct3D component of the API didn't bring anything substantial to the scene. With Windows 8.1, Microsoft is introducing DirectX 11.2, it requires WDDM 1.3, which the operating system introduces. Since Windows 8.1 will be offered as a free upgrade to current Windows 8 users, it's effectively the Windows 7 user-base, that's being asked to take a hike.
DirectX 11.2 introduces a few new Direct3D features that could matter to games. The 'D3D tiled resources' feature is analogous to OpenGL MegaTexture, implemented on id Software's 'Rage.' The feature offers a better alternative to the current model of streaming textures as a 3D scene is being rendered; by letting developers use larger textures that are fewer in number. Portions of these giant monolithic textures would be accessed by an application, as they become relevant to the scene being rendered. The complete texture needn't be loaded to the memory. In essence, mega-textures heralds a sort of virtual memory system to GPUs, and shifts the focus from increasingly larger video memory to faster memory.
With Windows 7 user-base being cut out from DirectX 11.2, game developers may think twice before spending time to implement D3D tiled resources, but there's also Xbox One to consider. DirectX 11.2 is at the heart of the console, and Microsoft could recommend developers to take advantage of tiled resources, to optimally use the console's limited hardware resources. That could hasten the adoption of DirectX 11.2 by developers, on the PC front.
Among the features DirectX 11.2 introduces are:
  • HLSL shader linking
  • Inbox HLSL compiler
  • GPU overlay support
  • DirectX tiled resources
  • Direct3D low-latency presentation API
  • DXGI Trim API and map default buffer
  • Frame buffer scaling
  • Multithreading with SurfaceImageSource
  • Interactive Microsoft DirectX composition of XAML visual elements
  • Direct2D batching with SurfaceImageSource
Sources: Microsoft, NextPowerUp
  • Mar 25th 2021Microsoft Tests Colorful New System Icons for Windows 10 (83)
  • Dec 16th 2020UL Announces End of Support for 3DMark Sky Diver, API Overhead test, PCMark 8, VRMark for Android Benchmarks (7)
  • May 19th 2020DirectX Coming to Linux...Sort of (36)
  • Jan 7th 2020NVIDIA Ends Quadro Driver Support for Windows 7 and Other OSes from Mid-January (3)
  • Mar 13th 2019DirectX 12 Makes Windows 7 Debut With Latest World of Warcraft Patch (111)
  • Nov 21st 2018Codemasters Releases DirectX 12 Beta for F1 2018 (15)
  • Feb 9th 2018Microsoft Office 2019 Will Run on Windows 10, and Only Windows 10 (85)
  • Feb 1st 2018Windows 10 Finally Surpasses Windows 7 in Global Market Share - StatCounter (62)
  • Apr 20th 2017User Patch Unlocks Windows 7 and 8.1 Updates for Core 'Kaby Lake' and Ryzen (18)
  • Mar 16th 2017Microsoft Locks System Updates for Windows 7, 8.1 on Ryzen, Kaby Lake Systems (116)

Directx 11.2 Free Download For Windows 8.1 64 Bit

192 Commentson DirectX 11.2 Exclusive to Windows 8.1 and Xbox One

#1
Good joke micro$oft.
by btarunrDiscuss (192 Comments)
Directx 11.2 Download Windows 8.1 FreeOur recent editorial on adoption of Windows 8.1 by PC enthusiasts concluded saying '...and Microsoft isn't stopping with its innovations that will get increasingly out of reach for Windows 7 users.' It looks like the first of such innovations is DirectX 11.2. Microsoft revealed that the latest version of its multimedia API will require Windows 8.1 on the PC, and comes built into its next-generation Xbox One console. With this, Microsoft established that you will need Windows 8.1 or later, to access future versions of DirectX.
Microsoft has often used the tactic of limiting DirectX versions to certain versions of Windows, often citing driver-model changes, to force PC enthusiasts to either upgrade, or lag behind in PC technology, and in the past it worked. Windows XP capped out at DirectX 9.0c, forcing gamers to upgrade to Windows Vista, to experience cutting-edge games of the time, such as 'Crysis,' with new visual effects that DirectX 10 brought to the scene. DirectX 11.0 had the unique distinction of spanning across Windows Vista and Windows 7. DirectX 11.1 was exclusive to Windows 8 and above, as it required WDDM 1.2 (Windows display driver model). The Direct3D component of the API didn't bring anything substantial to the scene. With Windows 8.1, Microsoft is introducing DirectX 11.2, it requires WDDM 1.3, which the operating system introduces. Since Windows 8.1 will be offered as a free upgrade to current Windows 8 users, it's effectively the Windows 7 user-base, that's being asked to take a hike.Directx 11.2 Download Windows 8.1 Free
DirectX 11.2 introduces a few new Direct3D features that could matter to games. The 'D3D tiled resources' feature is analogous to OpenGL MegaTexture, implemented on id Software's 'Rage.' The feature offers a better alternative to the current model of streaming textures as a 3D scene is being rendered; by letting developers use larger textures that are fewer in number. Portions of these giant monolithic textures would be accessed by an application, as they become relevant to the scene being rendered. The complete texture needn't be loaded to the memory. In essence, mega-textures heralds a sort of virtual memory system to GPUs, and shifts the focus from increasingly larger video memory to faster memory.
With Windows 7 user-base being cut out from DirectX 11.2, game developers may think twice before spending time to implement D3D tiled resources, but there's also Xbox One to consider. DirectX 11.2 is at the heart of the console, and Microsoft could recommend developers to take advantage of tiled resources, to optimally use the console's limited hardware resources. That could hasten the adoption of DirectX 11.2 by developers, on the PC front.
Among the features DirectX 11.2 introduces are:
  • HLSL shader linking
  • Inbox HLSL compiler
  • GPU overlay support
  • DirectX tiled resources
  • Direct3D low-latency presentation API
  • DXGI Trim API and map default buffer
  • Frame buffer scaling
  • Multithreading with SurfaceImageSource
  • Interactive Microsoft DirectX composition of XAML visual elements
  • Direct2D batching with SurfaceImageSource
Sources: Microsoft, NextPowerUp
  • Mar 25th 2021Microsoft Tests Colorful New System Icons for Windows 10 (83)
  • Dec 16th 2020UL Announces End of Support for 3DMark Sky Diver, API Overhead test, PCMark 8, VRMark for Android Benchmarks (7)
  • May 19th 2020DirectX Coming to Linux...Sort of (36)
  • Jan 7th 2020NVIDIA Ends Quadro Driver Support for Windows 7 and Other OSes from Mid-January (3)
  • Mar 13th 2019DirectX 12 Makes Windows 7 Debut With Latest World of Warcraft Patch (111)
  • Nov 21st 2018Codemasters Releases DirectX 12 Beta for F1 2018 (15)
  • Feb 9th 2018Microsoft Office 2019 Will Run on Windows 10, and Only Windows 10 (85)
  • Feb 1st 2018Windows 10 Finally Surpasses Windows 7 in Global Market Share - StatCounter (62)
  • Apr 20th 2017User Patch Unlocks Windows 7 and 8.1 Updates for Core 'Kaby Lake' and Ryzen (18)
  • Mar 16th 2017Microsoft Locks System Updates for Windows 7, 8.1 on Ryzen, Kaby Lake Systems (116)

Directx 11.2 Download Windows 10 64 Bit

192 Commentson DirectX 11.2 Exclusive to Windows 8.1 and Xbox One

#26

Directx 11.1 Download Windows 10

Easy Rhinoyou missed my point. if devs want an open environment they should do it on linux. linux only has opengl not directx. get gamers to switch to linux and you get better opengl development.
Get gamers to buy the PS4 and you'll get better OpenGL developement.:p
Seriously though, with the PS4 using OpenGL, I see a shift towards OpenGL as the game standard, since games will be extremely easy to port from the PS4 to Windows and OSX and Linux. I wouldn't be surprised if devs start developing for the PS4 originally, in OpenGL, so they can easily porting the game to PC/OSX/Linux, and then porting the game to Xbone.